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	<title>Comments on: Iron Sky &#8211; The Game.</title>
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	<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/</link>
	<description>Blog from the filmmakers behind Iron Sky &#38; Star Wreck</description>
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		<title>By: mgabrys</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-51449</link>
		<dc:creator>mgabrys</dc:creator>
		<pubDate>Tue, 15 Jul 2008 20:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-51449</guid>
		<description>I&#039;m looking right at a little timesucker of a game that&#039;s free and runs on all platforms. Tremulous. It&#039;s running nice on an opensource Quake III engine, and it&#039;s addiction is that it&#039;s building strategy is as important as your run and gun. If you haven&#039;t played this little Strategy FPS, it boils down to this.

Bases. You have to build and maintain a base for each team to supply and defend the troops (or troops and alien hive in this case). 

Now - what game could combine strategy with Wolfenstein shooting and involve &quot;bases&quot;. Hmmmmmm. Reskin Tremulous and keep it light and fast (unlike that bloated RTCW sequal Enemy Territory) and you&#039;ll have a good and addictive tie-in fast, cheap, and easy.

Download and try it. It&#039;s the first shooter where running around like an idiot getting killed will get you low marks for &quot;feeding&quot; - and requests for building skills come in as fast as &quot;MEDIC&quot;. Oh ya. And it&#039;s free and runs on any computer on any operating system as far back as 1999.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking right at a little timesucker of a game that&#8217;s free and runs on all platforms. Tremulous. It&#8217;s running nice on an opensource Quake III engine, and it&#8217;s addiction is that it&#8217;s building strategy is as important as your run and gun. If you haven&#8217;t played this little Strategy FPS, it boils down to this.</p>
<p>Bases. You have to build and maintain a base for each team to supply and defend the troops (or troops and alien hive in this case). </p>
<p>Now &#8211; what game could combine strategy with Wolfenstein shooting and involve &#8220;bases&#8221;. Hmmmmmm. Reskin Tremulous and keep it light and fast (unlike that bloated RTCW sequal Enemy Territory) and you&#8217;ll have a good and addictive tie-in fast, cheap, and easy.</p>
<p>Download and try it. It&#8217;s the first shooter where running around like an idiot getting killed will get you low marks for &#8220;feeding&#8221; &#8211; and requests for building skills come in as fast as &#8220;MEDIC&#8221;. Oh ya. And it&#8217;s free and runs on any computer on any operating system as far back as 1999.</p>
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		<title>By: maleficence</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-49962</link>
		<dc:creator>maleficence</dc:creator>
		<pubDate>Mon, 07 Jul 2008 21:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-49962</guid>
		<description>This where I sign up to shoot nazis?  Always time for that.

The XCOM idea was good.  I haven&#039;t played a turn based tactical game like it since.  It is time for a revival of the genre, at least a good revival of it.  A moon nazi invasion twist on such a game would be nice.</description>
		<content:encoded><![CDATA[<p>This where I sign up to shoot nazis?  Always time for that.</p>
<p>The XCOM idea was good.  I haven&#8217;t played a turn based tactical game like it since.  It is time for a revival of the genre, at least a good revival of it.  A moon nazi invasion twist on such a game would be nice.</p>
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		<title>By: Lword</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-49256</link>
		<dc:creator>Lword</dc:creator>
		<pubDate>Wed, 02 Jul 2008 18:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-49256</guid>
		<description>A lot of people seem to like the RTS opinion. I like RTS games too, and the idea sounds good, but I have an other kind of idea.

The first thing that came to my mind when I saw the title &quot;Ironsky Game&quot; was something the likes of Splinter cell or Hitman. It&#039;s just nice sneaking around, and finding different ways of getting through difficult spots. I just want to do the same in a nazi moonbase! 

I can imagine all the corridors, air ducts, dark rooms and so on. The game could be made to intimidate the player in places by combining Silent hill- like, dark environments, dim lights that cast unnaturally long shadows, and sudden loud noices that echo in the corridors for a while. I can feel the awesomeness by just thinking about the game! 

Something &quot;scary&quot; with a little shooting, stealth and problem solving would definitely make me happy. Also, something containing all that would be totally unmesswithable!</description>
		<content:encoded><![CDATA[<p>A lot of people seem to like the RTS opinion. I like RTS games too, and the idea sounds good, but I have an other kind of idea.</p>
<p>The first thing that came to my mind when I saw the title &#8220;Ironsky Game&#8221; was something the likes of Splinter cell or Hitman. It&#8217;s just nice sneaking around, and finding different ways of getting through difficult spots. I just want to do the same in a nazi moonbase! </p>
<p>I can imagine all the corridors, air ducts, dark rooms and so on. The game could be made to intimidate the player in places by combining Silent hill- like, dark environments, dim lights that cast unnaturally long shadows, and sudden loud noices that echo in the corridors for a while. I can feel the awesomeness by just thinking about the game! </p>
<p>Something &#8220;scary&#8221; with a little shooting, stealth and problem solving would definitely make me happy. Also, something containing all that would be totally unmesswithable!</p>
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		<title>By: Murikov</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-49108</link>
		<dc:creator>Murikov</dc:creator>
		<pubDate>Tue, 01 Jul 2008 07:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-49108</guid>
		<description>I think, Iron Sky as an RTS would be great!
You could choose both sides (Nazis and Earth-Rebels) and lead them to victory; something like &quot;Command &amp; Conquer&quot; or &quot;Starcraft&quot; would be brilliant! I always remember &quot;C&amp;C: Red Alert 2&quot;, there were also UFOs and other crazy units! And the game also had humor (above all those great cut-scenes between the missions)!!

Why don&#039;t you think about it?</description>
		<content:encoded><![CDATA[<p>I think, Iron Sky as an RTS would be great!<br />
You could choose both sides (Nazis and Earth-Rebels) and lead them to victory; something like &#8220;Command &amp; Conquer&#8221; or &#8220;Starcraft&#8221; would be brilliant! I always remember &#8220;C&amp;C: Red Alert 2&#8243;, there were also UFOs and other crazy units! And the game also had humor (above all those great cut-scenes between the missions)!!</p>
<p>Why don&#8217;t you think about it?</p>
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		<title>By: Max</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-48708</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Tue, 24 Jun 2008 08:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-48708</guid>
		<description>I do play FPS&#039;s. Some even come with stories more elaborate than &quot;go shoot everything that moves, it&#039;s evil...&quot;. Still, please don&#039;t make another CS clone or whatever. I&#039;d rather not see this as an FPS. UFO was a game I greatly enjoyed too, but I think it could not be re-done for a good reason. The spacecrafts arrive, except this time with nazis...? And how would that be better than the ocean floor...? RPG&#039;s have serious storytelling potential, but they also have a tendency to degenerate into stat raising / leveling contests. If you think you can avoid that, more power to you. Frankly, I would just love to see the game as an adventure, but as you all know the genre is (dis)regarded pretty much as &#039;a story and nothing else around it&#039; which therefore &#039;needs to be packed&#039; with additional 3D, graphics, action and whatnot, until it has nothing to do with the story itself. Sometimes I wonder if anyone remembers text adventures... Anyway: adventure would be great, and if you would manage to not clone some other successful game it would be even better. Asking for the moon on a stick? Yeah, I know... ;)</description>
		<content:encoded><![CDATA[<p>I do play FPS&#8217;s. Some even come with stories more elaborate than &#8220;go shoot everything that moves, it&#8217;s evil&#8230;&#8221;. Still, please don&#8217;t make another CS clone or whatever. I&#8217;d rather not see this as an FPS. UFO was a game I greatly enjoyed too, but I think it could not be re-done for a good reason. The spacecrafts arrive, except this time with nazis&#8230;? And how would that be better than the ocean floor&#8230;? RPG&#8217;s have serious storytelling potential, but they also have a tendency to degenerate into stat raising / leveling contests. If you think you can avoid that, more power to you. Frankly, I would just love to see the game as an adventure, but as you all know the genre is (dis)regarded pretty much as &#8216;a story and nothing else around it&#8217; which therefore &#8216;needs to be packed&#8217; with additional 3D, graphics, action and whatnot, until it has nothing to do with the story itself. Sometimes I wonder if anyone remembers text adventures&#8230; Anyway: adventure would be great, and if you would manage to not clone some other successful game it would be even better. Asking for the moon on a stick? Yeah, I know&#8230; ;)</p>
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		<title>By: KRIP</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-47483</link>
		<dc:creator>KRIP</dc:creator>
		<pubDate>Sun, 08 Jun 2008 21:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-47483</guid>
		<description>Why should we ALWAYS be playing AGAINST the nazis? the main theme is that the nazis are coming back to earth, so why shouldn&#039;t the nazis be the main characters of the game? Total War-like stradegy game would be a very good choice, but it can&#039;t look like a medieval 2 mod. first person shooter would be great too. with online multiplayer it would be awesome, expesially if there would be different classes and ranks. Those are really the best choices because if you want to make money with the game too, not just make it for making it, those are the ONLY possibilities for a millions selling game. people want shoot &#039;em ups and stuff, and you gotta do what they want you to do if you want money. that&#039;s all really.</description>
		<content:encoded><![CDATA[<p>Why should we ALWAYS be playing AGAINST the nazis? the main theme is that the nazis are coming back to earth, so why shouldn&#8217;t the nazis be the main characters of the game? Total War-like stradegy game would be a very good choice, but it can&#8217;t look like a medieval 2 mod. first person shooter would be great too. with online multiplayer it would be awesome, expesially if there would be different classes and ranks. Those are really the best choices because if you want to make money with the game too, not just make it for making it, those are the ONLY possibilities for a millions selling game. people want shoot &#8216;em ups and stuff, and you gotta do what they want you to do if you want money. that&#8217;s all really.</p>
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		<title>By: Big G</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-47270</link>
		<dc:creator>Big G</dc:creator>
		<pubDate>Sat, 07 Jun 2008 01:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-47270</guid>
		<description>From what very little I have seen it looks like it would make a kick-ass game. May I suggest to you to look into Bethesda as they are currently making Fallout 3 and it looks as though Iron Sky in a similar setup would be perfect.</description>
		<content:encoded><![CDATA[<p>From what very little I have seen it looks like it would make a kick-ass game. May I suggest to you to look into Bethesda as they are currently making Fallout 3 and it looks as though Iron Sky in a similar setup would be perfect.</p>
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		<title>By: Dale Surrett</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-46491</link>
		<dc:creator>Dale Surrett</dc:creator>
		<pubDate>Thu, 29 May 2008 23:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-46491</guid>
		<description>I&#039;ve been reading your other comments on the Iron Sky game and I wanted to add some more opinions/ideas.
 I don&#039;t like turn based games and First Person Shooters are the only games I play. However I don&#039;t have anything against a little work and planning. In the old Battle Zone games ( One and Two ) by Activision you had to build up your Base before you would be strong enough to attack the Enemy&#039;s&#039; base.
 I really liked Halo where you had a whole series of missions to accomplish until you finally reached the end. Most are like that but I thought they did a really good job.
 In Battle Zone you could Enter and Exit your ship at will to make changes inside the various buildings, etc.

 I would like to see something like this:

 The Nazis attack the Earth. You must fight several levels protecting the Earth at
several locations around the Planet.
 You could have some Intelligence Missions where you go undercover to find out what the Nazis are doing or going to do.
 Eventually you move to the Moon to annihilate the Nazis. You must build up a Base while fighting off enemy attacks. In the last or last few levels you must lead an all-out Assault on the Nazi Main Base.
 I also prefer games that have a section separate from the Campaign game where you have no mission to accomplish you just fight a number of enemies usually in a variety of locations you choose. In the old Heavy Gear game you could choose the location, the number of your Team and enemy soldiers and even the weapons your Team Members carried and the weapons, etc. the Enemy Team Members carried as well.
  As I said before Return To Castle Wolfenstein is one of my favorite games. The German language and the old WWII music really gave it a lot of color. Good
luck with this Project and more.

                                                                               Dale Surrett
                                                                            Fort Worth, Texas
                                                                                      USA</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been reading your other comments on the Iron Sky game and I wanted to add some more opinions/ideas.<br />
 I don&#8217;t like turn based games and First Person Shooters are the only games I play. However I don&#8217;t have anything against a little work and planning. In the old Battle Zone games ( One and Two ) by Activision you had to build up your Base before you would be strong enough to attack the Enemy&#8217;s&#8217; base.<br />
 I really liked Halo where you had a whole series of missions to accomplish until you finally reached the end. Most are like that but I thought they did a really good job.<br />
 In Battle Zone you could Enter and Exit your ship at will to make changes inside the various buildings, etc.</p>
<p> I would like to see something like this:</p>
<p> The Nazis attack the Earth. You must fight several levels protecting the Earth at<br />
several locations around the Planet.<br />
 You could have some Intelligence Missions where you go undercover to find out what the Nazis are doing or going to do.<br />
 Eventually you move to the Moon to annihilate the Nazis. You must build up a Base while fighting off enemy attacks. In the last or last few levels you must lead an all-out Assault on the Nazi Main Base.<br />
 I also prefer games that have a section separate from the Campaign game where you have no mission to accomplish you just fight a number of enemies usually in a variety of locations you choose. In the old Heavy Gear game you could choose the location, the number of your Team and enemy soldiers and even the weapons your Team Members carried and the weapons, etc. the Enemy Team Members carried as well.<br />
  As I said before Return To Castle Wolfenstein is one of my favorite games. The German language and the old WWII music really gave it a lot of color. Good<br />
luck with this Project and more.</p>
<p>                                                                               Dale Surrett<br />
                                                                            Fort Worth, Texas<br />
                                                                                      USA</p>
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		<title>By: Spazerface</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-46469</link>
		<dc:creator>Spazerface</dc:creator>
		<pubDate>Thu, 29 May 2008 17:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-46469</guid>
		<description>An RTS in this setting would be utter brilliance. An adventure game also sounds excellent, but it seems to me like the story lends itself best to the strategy genre. That said, I&#039;d be thrilled with either.

Speaking of which, I think it&#039;s awesome that you guys acknowledge the importance of a good story. Far too many games (and movies, for that matter) settle for sloppy nonsense in place of a narrative and it&#039;s very encouraging to hear you don&#039;t plan on following that trend.</description>
		<content:encoded><![CDATA[<p>An RTS in this setting would be utter brilliance. An adventure game also sounds excellent, but it seems to me like the story lends itself best to the strategy genre. That said, I&#8217;d be thrilled with either.</p>
<p>Speaking of which, I think it&#8217;s awesome that you guys acknowledge the importance of a good story. Far too many games (and movies, for that matter) settle for sloppy nonsense in place of a narrative and it&#8217;s very encouraging to hear you don&#8217;t plan on following that trend.</p>
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		<title>By: Correy Kowall</title>
		<link>http://blog.starwreck.com/2007/10/03/iron-sky-the-game/comment-page-1/#comment-46453</link>
		<dc:creator>Correy Kowall</dc:creator>
		<pubDate>Thu, 29 May 2008 13:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2007/10/03/iron-sky-the-game/#comment-46453</guid>
		<description>I would be willing to submit scripts for generating accurate terrains from scientific resources.  Also I might take a crack at 3ds renderings of the circa 1945 aircraft hannebrau, Horten Ho etc.  Is the movie utilizing cgi?  If they use maya or something similar the existing &quot;stock&quot; graphics could be rapidly prototyped in a development tool like 3dGameStudio</description>
		<content:encoded><![CDATA[<p>I would be willing to submit scripts for generating accurate terrains from scientific resources.  Also I might take a crack at 3ds renderings of the circa 1945 aircraft hannebrau, Horten Ho etc.  Is the movie utilizing cgi?  If they use maya or something similar the existing &#8220;stock&#8221; graphics could be rapidly prototyped in a development tool like 3dGameStudio</p>
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