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	<title>Comments on: Energia Dailies 12 &#8211; Getting serious</title>
	<atom:link href="http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/</link>
	<description>Blog from the filmmakers behind Iron Sky &#38; Star Wreck</description>
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		<title>By: Gari</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-44035</link>
		<dc:creator>Gari</dc:creator>
		<pubDate>Sat, 03 May 2008 01:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-44035</guid>
		<description>The studio madness. Know the feeling. :D</description>
		<content:encoded><![CDATA[<p>The studio madness. Know the feeling. :D</p>
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	<item>
		<title>By: Timo Vuorensola</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-44016</link>
		<dc:creator>Timo Vuorensola</dc:creator>
		<pubDate>Fri, 02 May 2008 21:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-44016</guid>
		<description>Why did I answer in Finnish here?

No friggin&#039; idea...</description>
		<content:encoded><![CDATA[<p>Why did I answer in Finnish here?</p>
<p>No friggin&#8217; idea&#8230;</p>
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		<title>By: Jarmo Puskala</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-44009</link>
		<dc:creator>Jarmo Puskala</dc:creator>
		<pubDate>Fri, 02 May 2008 18:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-44009</guid>
		<description>To translate, TImo just said the teaser is &quot;readyishsish&quot;. 

Nope, didn&#039;t make much more sense in Finnish either. But the good thing is that he&#039;s supposed to be editina a new daily today. For once we got to counter-interview interviewers :D</description>
		<content:encoded><![CDATA[<p>To translate, TImo just said the teaser is &#8220;readyishsish&#8221;. </p>
<p>Nope, didn&#8217;t make much more sense in Finnish either. But the good thing is that he&#8217;s supposed to be editina a new daily today. For once we got to counter-interview interviewers :D</p>
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	</item>
	<item>
		<title>By: Timo Vuorensola</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-44008</link>
		<dc:creator>Timo Vuorensola</dc:creator>
		<pubDate>Fri, 02 May 2008 18:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-44008</guid>
		<description>Siinä otetaan vähän vapauksia, mutta kyllä se niin lähellä valmista on että sitä ilkeää jo valmiiksi luonnehtia. Valmiiskohkoksi.</description>
		<content:encoded><![CDATA[<p>Siinä otetaan vähän vapauksia, mutta kyllä se niin lähellä valmista on että sitä ilkeää jo valmiiksi luonnehtia. Valmiiskohkoksi.</p>
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	<item>
		<title>By: Mikatin</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-44007</link>
		<dc:creator>Mikatin</dc:creator>
		<pubDate>Fri, 02 May 2008 17:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-44007</guid>
		<description>http://www.yle.fi/uutiset/pop/oikea/id89641.html They say that demo is ready!? :)</description>
		<content:encoded><![CDATA[<p><a href="http://www.yle.fi/uutiset/pop/oikea/id89641.html" rel="nofollow">http://www.yle.fi/uutiset/pop/oikea/id89641.html</a> They say that demo is ready!? :)</p>
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	<item>
		<title>By: Timo Vuorensola</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-43979</link>
		<dc:creator>Timo Vuorensola</dc:creator>
		<pubDate>Fri, 02 May 2008 15:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-43979</guid>
		<description>Oh, but that was the reason we skipped it, we had sucha shitty day yesterday working at the office that we didn&#039;t even want to take the camera into our hands. Mainly us arguing with each others and over the phone with everybody else. 

Sometimes working isn&#039;t so fun, and there&#039;s no reason to film it :)</description>
		<content:encoded><![CDATA[<p>Oh, but that was the reason we skipped it, we had sucha shitty day yesterday working at the office that we didn&#8217;t even want to take the camera into our hands. Mainly us arguing with each others and over the phone with everybody else. </p>
<p>Sometimes working isn&#8217;t so fun, and there&#8217;s no reason to film it :)</p>
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		<title>By: Max Fun</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-43974</link>
		<dc:creator>Max Fun</dc:creator>
		<pubDate>Fri, 02 May 2008 15:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-43974</guid>
		<description>You lazy b&#039;tards skipped making a daily yesterday! And it was even the Labour day! Shame on you. You should have been hard working on the demo and the daily... 

;)</description>
		<content:encoded><![CDATA[<p>You lazy b&#8217;tards skipped making a daily yesterday! And it was even the Labour day! Shame on you. You should have been hard working on the demo and the daily&#8230; </p>
<p>;)</p>
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	<item>
		<title>By: Timo Vuorensola</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-43973</link>
		<dc:creator>Timo Vuorensola</dc:creator>
		<pubDate>Fri, 02 May 2008 14:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-43973</guid>
		<description>Please, remember that we are now *roughly scheduling* that Iron Sky might be out in 2010, but that&#039;s not a verified release year. 

And, we really try to push dailies daily, but from time to time it&#039;s just impossible. But there&#039;ll be a new episode today, worry not!</description>
		<content:encoded><![CDATA[<p>Please, remember that we are now *roughly scheduling* that Iron Sky might be out in 2010, but that&#8217;s not a verified release year. </p>
<p>And, we really try to push dailies daily, but from time to time it&#8217;s just impossible. But there&#8217;ll be a new episode today, worry not!</p>
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	<item>
		<title>By: Jukka75</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-43972</link>
		<dc:creator>Jukka75</dc:creator>
		<pubDate>Fri, 02 May 2008 14:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-43972</guid>
		<description>Hi
Movie comes out 2010,so no need to hurry that.But we want to daily energia dailies,every day you baaaaaastards.
Please :)
Show me the money!!</description>
		<content:encoded><![CDATA[<p>Hi<br />
Movie comes out 2010,so no need to hurry that.But we want to daily energia dailies,every day you baaaaaastards.<br />
Please :)<br />
Show me the money!!</p>
]]></content:encoded>
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	<item>
		<title>By: crappish</title>
		<link>http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/comment-page-1/#comment-43971</link>
		<dc:creator>crappish</dc:creator>
		<pubDate>Fri, 02 May 2008 12:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/2008/04/30/energia-dailies-12-getting-serious/#comment-43971</guid>
		<description>He was just flying the camera around in 3D Studio MAX, so yeah, not a game. ;)

Actually the graphics are just a small part of making a game, there are huge tasks like designing the actual game, creating technology, writing plots, sounds, testing etc. Besides, I&#039;m not even sure if those graphics, as a such, could be directly used in a game, as they are ment for movie, which in turn translates to very high polycount, at least Samuli&#039;s scenes tend to be tad poly-heavy. ;) So in worst of scenarios you would be making all of those models again for the game.</description>
		<content:encoded><![CDATA[<p>He was just flying the camera around in 3D Studio MAX, so yeah, not a game. ;)</p>
<p>Actually the graphics are just a small part of making a game, there are huge tasks like designing the actual game, creating technology, writing plots, sounds, testing etc. Besides, I&#8217;m not even sure if those graphics, as a such, could be directly used in a game, as they are ment for movie, which in turn translates to very high polycount, at least Samuli&#8217;s scenes tend to be tad poly-heavy. ;) So in worst of scenarios you would be making all of those models again for the game.</p>
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