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	<title>Comments on: Hello from VFX land!</title>
	<atom:link href="http://blog.starwreck.com/2011/06/23/hello-from-vfx-land/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.starwreck.com/2011/06/23/hello-from-vfx-land/</link>
	<description>Blog from the filmmakers behind Iron Sky &#38; Star Wreck</description>
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		<title>By: Ian Brock</title>
		<link>http://blog.starwreck.com/2011/06/23/hello-from-vfx-land/comment-page-1/#comment-344794</link>
		<dc:creator>Ian Brock</dc:creator>
		<pubDate>Mon, 01 Aug 2011 09:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/?p=2351#comment-344794</guid>
		<description>Man oh man first time i have heard about this move and im already entertained , nazis in space classic.


After releasing this movie you should consider making a pc game of it also , it has all the making of some really entertaining stuff!!!

Good luck on production and hoping to see it in seatle in the near future.</description>
		<content:encoded><![CDATA[<p>Man oh man first time i have heard about this move and im already entertained , nazis in space classic.</p>
<p>After releasing this movie you should consider making a pc game of it also , it has all the making of some really entertaining stuff!!!</p>
<p>Good luck on production and hoping to see it in seatle in the near future.</p>
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		<title>By: Joona</title>
		<link>http://blog.starwreck.com/2011/06/23/hello-from-vfx-land/comment-page-1/#comment-340668</link>
		<dc:creator>Joona</dc:creator>
		<pubDate>Sun, 24 Jul 2011 15:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/?p=2351#comment-340668</guid>
		<description>Cool to have a BSG artist on board. You gots a fan, LOLkat. Too bad I&#039;m a traditional 2D artist and graphic designer on the print side. Not much work for us old school fossils anymore.</description>
		<content:encoded><![CDATA[<p>Cool to have a BSG artist on board. You gots a fan, LOLkat. Too bad I&#8217;m a traditional 2D artist and graphic designer on the print side. Not much work for us old school fossils anymore.</p>
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		<title>By: Jaap</title>
		<link>http://blog.starwreck.com/2011/06/23/hello-from-vfx-land/comment-page-1/#comment-319523</link>
		<dc:creator>Jaap</dc:creator>
		<pubDate>Thu, 23 Jun 2011 19:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.starwreck.com/?p=2351#comment-319523</guid>
		<description>I&#039;ve been follwing your blog for a about two weeks now, it&#039;s interesting to read what you&#039;re up to, how little sleep you get, how Lightwave pulls off things faster than Maya etc.

Can&#039;t wait for more!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been follwing your blog for a about two weeks now, it&#8217;s interesting to read what you&#8217;re up to, how little sleep you get, how Lightwave pulls off things faster than Maya etc.</p>
<p>Can&#8217;t wait for more!</p>
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