We started to collaborate with Heiko Müller from Wavefront Studios few years ago; we met with several sound designers, but I remember digging Heiko from the moment we met – a gentleman with a sense of humor, and a good drive when it comes to sound designing. Heiko and Wavefront has worked on several quite prolific films, and it’s good to work with a man who knows what we are after. The big challenge is, of course, to create a world that doesn’t exist, yet making it sound rather “natural”, but big. Coming from Jussi Lehtiniemi, our concept artists and art director, the way to describe this is
It’s a Finnish word that actually doesn’t mean anything, but sounds like something that’s way too big to exist. It’s a combination between “balls” and “scale”. We have been following this guideline throughout the production, and whenever we are at lost, usually the reason is we’re missing a bit of “jönssi”.
And this is what I taught to Heiko as well when defining the scale, style and sound of Iron Sky.